Game of Thrones presents a perfect
example of Rushkoff’s ideas, reflecting presentist cultural ethos. Game of Thrones
reflects Rushkoff’s idea of Meta narrative, and furthermore the TV show does
not have an identifiable end, but instead keeps threads going most likely to
entertain the reader while abandoning traditional narrative structure. Games of
Thrones is a perfect example of the presentist cultural ethos because it is set
up closely to a fantasy role playing game, and reflects the present in some
sense because it is taking a rather different spin on medieval times while not
relating itself at all closely to the idea at hand. Game of Thrones is a
perfect example of narrative collapse because there is no linear story, but instead
reflects our need for multiple story lines and events.
Game of Thrones mainly reflects Rushkoff’s
ideas of Meta narrative. Rushkoff defines Meta narrative as a show that
“creates sustained tension-with little expectation of final resolution” (Rushkoff
34). Game of Thrones embodies this idea because of its ability to sustain
tension while not providing a clear vision of a final resolution, the main
purpose being in order to create agitation amongst viewers, and increase their
attention towards the show. The last season of Game of Thrones executed this
technic well because it ended on an unresolved conflict of Jon Snow’s death,
and whether he would potentially show up later in the next series. Game of
Thrones also embodies the style of Meta Narrative because it embodies a role
playing game, from the opening scene all the way to the final credits because
of its ability to create an arced storyline or narrative arc. Game of Thrones
also uses Rushkoff’s idea of having no identifiable end, and therefore creating
multiple sub stories or threads abandoning the linear path that most generic
movies and television shows attempt to take. Rushkoff identifies that the
“traditional linear story works by creating a character we can identify with,
putting that character in danger, and then allowing him or her to discover a
way out” (Rushkoff 19). On the contrary to the linear story, Game of Thrones
takes on multiple perspectives from a variety of characters, with different
issues. The multiple perspectives result in multiple plots and eliminate the
use of one overarching story. It is worth noting that the book series that ties
into Game of Thrones has not yet been completed, but regardless of this fact
the storyline still seems to bring no exact end to the series.
Furthermore Game of Thrones can be used
to present a strong twist on medieval and even mythological stories altering
the traditional narrative and presenting a new version based on presentist
culture. While not actually having stated the time period in congruent with the
real worlds time period it is widely speculated that Game of Thrones is loosely
based on medieval times and furthermore myth. Game of Thrones presents
misguided views on life in medieval time, and also presents more of a
presentist version of the War of Roses between rival families. One main
presentist view which was been added to Game of Thrones even though already
being around in medieval times, is the battle of the religions, which has
become more relevant, with questions arising about radical religious groups.
Game of Thrones takes in the presentist idea of radical religious groups such
as the followers of the Lord of Light, the contest going on between multiple
religions in Game of Thrones. Even though there were some religious conflicts
around the medieval period, the idea of religious conflict has surged in the
past couple of years especially, and is evident with the religious divides in
Game of Thrones. Furthermore, Game of Thrones presents a presentist view of the
world because of the opening title that is reminiscent of a fantasy role-playing
game or board game, and adds a presentist touch to the show. In an interview
with Wired, Rushkoff states that Game of Thrones embodies narrative collapse
because “ it’s structured less like a TV show or a movie than a Soap
Opera…these open ended narratives are much more consonant with the open-ended,
fantasy role playing like sensibility of presentism”(Wired). Game of Thrones embodies the new idea of an
open ended TV show presenting an obvious presentist theme that was not common
in previous years and may have been looked down upon.
In conclusion Game of Thrones, even
though mentioned briefly in Present Shock,
embodies the themes set forth by Rushkoff much more than mentioned, and further
expands on many of Rushkoff’s ideas through different means.
Work
cited:
Rushkoff, Douglass. Present
Shock: When Everything Happens Now. New York: Penguin, 2013. Print.
"Living in the Present Is a
Disorder." Wired.com. Conde Nast Digital, n.d. Web. 27 Oct. 2015.